Movement is the first phase of each round. Players take turns moving any unit they choose. A unit is not required to move but may only move once per Movement Phase unless specified by a special rule. If a player chooses not to move a unit, the Movement Phase is over for that player and he must wait while the other player moves the rest of his units.
A unit may move any number of inches up to its Movement Statistic within a 90 degree arc in front of it. Simply choose a point, measure the distance, and move the unit. The unit continues to face the direction it traveled once the movement is complete. Single models, whether commanders or a special unit, are not limit to only 90 degrees in front of them. Those units may move in any direction up to their Movement.
Any unit may also choose to march move and move up to twice it’s Movement Statistic. However a unit that marches may not do any actions in following the Action Phase.
A unit may also choose to reform at any time during its movement. A reform takes ½ of the unit’s available movement and allows the unit to change their facing and add or subtract ranks. A reform may not be used to change position.
If a unit moves into contact with an enemy unit, they count as having charged into combat and will make the first attacks in the following Action Phase.
Terrain effects movement in one of three ways: Normal, Difficult, or Impassable. Normal terrain has no penalties to movement. Difficult terrain reduces movement in half while the unit passes through the feature. And impassible terrain blocks all movement and forces the unit to maneuver around the feature.
A few other movement options are possible when playing Bellicose, such as flying, but we have covered the basics. If you’d like to learn more, check out the Bellicose Fantasy Battles book. After the Movement Phase is complete, play continues with the Action Phase.